Showing posts with label patch. Show all posts
Showing posts with label patch. Show all posts

Thursday, August 30, 2012

Patch 5.0.4 + Returned

For starters, I'm back for a while. Just trying out some of the new abilities and spells that are changed within the talent system. So far, it's a little tricky with Feral Druid since we're going back to SR uptime, but I'm ok with that. The game maybe simplified, but not all aspects are. Also trying to get back into Survival Hunter as well. Kinda tricky as well since I'm gaining so much focus when I don't need it. Not to mention my pet dies extremely easy now. Overall though, the changes are ok. I would like to use Incarnation more, but Soul of the Forest is decent for Feral Druid at the moment. I'm not too sure with Survival Hunter since it seems like any talent will do. But having Thrill of the Hunt is nice though.

The reduce slots was saddening, but I do get gold from it. So it's not entirely a bad loss. Getting items in LFR is a lot more personal and a welcome change. No more whining about that heroic geared warrior getting raid tier because it's for his off-spec (although there's more whining about Blizz doing this to them). Not to mention getting 25 gold for a lost roll is a pretty good trade off. Getting back into PvP is hard since most people are out-gearing me. So I don't focus on that aspect too much.

The only, true problem I have with this patch is that there is a visual bug where I see half the skin of a player. It was (un)funny at first, but now it's just straight up annoying to look at every time I walk by people. Fortunately, a Blizz rep knows about this and it deals with the CPU. Yes, I have a single-core processor and that is not the problem because people with duo-cores (and a couple of quad-cores) have the same problem. So hopefully, it's not a costly fix on the user side.

Overall, the patch is looking promising to fix up the expansion. A couple of hickups here and there with other classes, but mostly satisfied with what is given. Now all I'm waiting for is the Theramore incident and the expansion to pop out and every can begin playing again.

Tuesday, February 28, 2012

This is Good News...Somewhat

Well, Patch 4.3.3 has officially came out. Not only does it support 64-bit computer clients, but SoR has been buffed and turned back on. Even to the point of handing out up to 100 scrolls. However there is a few bad news to this:
  • There will be too many scrolls going out, making the demand for them shrink immensely. This might make my SoR section pretty useless since there will be places that will have a lot of them everywhere.
  • I need to get a subscription again to benefit this feature. By the time I get one, the demand for them will be a lot smaller and I probably will have to buy carefully now.
  • Unless the next expansion is coming out real soon, this is too soon to be turn back on. People with Annual Pass have a free shot of cutting down that demand even more with this option.
So, it seems I just need to get an income at this rate because it's not going to be easy keeping my subscription up. Still, I will provide them when I come back on. However, I'm not sure if it'll be resourceful like it use to be.

Tuesday, April 26, 2011

A Quick Update and Patch 4.1

Just letting you know that my rogue ding a while ago. It is take a while to get use to playing a rogue since they're like butter compare to other melee class. It's not an easy class, but I am getting the hang of how they play. This class seem to be weird to play in PvP sometimes. Feels like I'm not hitting certain people hard enough, even casters are a little awkward to kill. Still, I manage to take them down. The only classes I have trouble with are hunters and (Blood) DKs. Hopefully, they won't be too hard to take down when this patch comes up. Speaking of which, here's a preview of the new patch:

Seems like people will be trolling trolls again. Man, I lost count how many times they have been getting killed. It's getting to the point they're wiped out. But anyways, what I'm most interested about are the new stuff and changes coming in. I'm liking the Rogues and Feral Druids changes they got going. Looks like they're going in the right direction of being decent again. However, Warriors are getting some abilties toned down a bit. Colossus Smash loses 50% armor reduction on PvP targets and Spell Reflection went up by 15 seconds on the cooldown. However, Lambs of the Slaughter change is pretty nice. Whenever Mortal Strike lands on a target with Rend, it refreshes the duration. That's actually a good benefit since I usually lose the duration every moment or so and it's kinda irritating if I miss a Rend. Although our Intercept's stun is toned down to 1.5 seconds, that ability and Charge has no diminishing returns, which isn't too bad.

Summary of other classes that I play less often or don't play as, most of Mages abilities are getting toned up, which I'm not surprised but just to be mentioned. Shamans are weirdly getting toned down for Elemental Combat and re-worked a bit for Enhancement and Restoration. Death Knights are getting nice tune-ups with Frost, and some changes for Unholy and Blood (even a Death Knight version of Rebirth). Warlocks have some changes with Affliction and Demonology, but Affliction still seems to be a little iffy in the damage department. Aside from the Priest's dispel toned down, their changes are decent at best. Aside from Feral, Balance is getting toned-down a bit in single target damage and Restoration gains more importance with Tranquility and tune-ups with other Area-of-effects heals. Not sure about Paladins and Hunters though. Didn't care too much about them.

Probably my favorite part about the new changes aside from classes are the honor points being double and using honor and conquest points to convert into justice and valor points. This will make gearing much more easier now. The least favorite would be the Call-to-Arms for Dungeon Finder. Understandable that their should be more (mainly) tanks and healers, but that's pretty much a low blow to damage dealers (mainly pure classes like Mages and Rogues). Not a fair trade off if you ask me, but this is Blizzard game. Overall though, big changes. Some are good, some are bad, but the game might be still enjoyable if you don't let the bad get to you.

EDITED: On the part where it converts PvP points and PvE Points. Yeah, it's only Justice to Honor that's being changed. It's one way for Valor to Conquest. Quite disappointing, but I don't mind since the new feature to get valor is easier now.